AI Insights · Timothy · October 2024
Top Cooking Games Performance in the Middle East Q3 2024
Explore the performance trends of the top 5 cooking games on a unified platform in the Middle East during Q3 2024, with insights on downloads, revenue, and active users.
During the third quarter of 2024, the top cooking games in the Middle East displayed varied performance trends across downloads, revenue, and active users, providing interesting insights into the gaming landscape. This analysis, based on data from Sensor Tower, highlights the key metrics for each app.
Pizza Ready! by Supercent, Inc. showed a consistent weekly revenue, peaking at approximately $2.4K in late July. The app maintained a strong presence in terms of downloads, starting at around 137K in early July and gradually decreasing to about 76K by the end of September. Active users remained robust, starting at 718K and ending the quarter at nearly 790K, indicating a steady engagement among its user base.
Sandwich Runner from DWANGO Co., Ltd. did not generate revenue during this period but saw an initial rise in weekly downloads, peaking at around 58K in late July before gradually declining to approximately 32K at the end of September. Active users were stable, beginning at 377K and concluding the quarter near 399K, reflecting consistent user engagement.
Royal Cooking: Kitchen Madness by Matryoshka Games (CY) LTD experienced fluctuations in revenue, with a peak of $1.1K in mid-September. Downloads started strong at 46K in early July, declining to 34K by the end of the quarter. Active user numbers were on an upward trajectory throughout the quarter, starting at 59K and reaching 126K by the end of September, indicating growing popularity.
Shawarma Legend by Eyad Al Shafei, which launched mid-July, showed rising revenue, reaching $394 by mid-September. Downloads surged initially to 66K in early August, then tapered to 21K by the end of September. Active user numbers mirrored the download trend, peaking at 122K in early August before settling at 58K by quarter's end.
Blend It 3D from SayGames LTD saw minimal revenue impact, with negligible earnings throughout the quarter. Downloads were highest at 41K in late July, dropping to 19K by the end of September. Active users peaked at 60K in late July but declined to 31K by the quarter's conclusion, indicating a decrease in engagement.
For more detailed insights and data analysis, visit Sensor Tower.